CoASim

A damage simulator for Ascension: Conquest of Azeroth. Open source, runs entirely in your browser.

classes
nodes
snapshot

Every combat constant here is inferred, not measured against the live game.

So this page shows you the spread, not just the average — and marks where the numbers come from. Comparing two builds is reliable. Trusting an absolute DPS figure is not, yet. How this is sourced

Simulation setup

Class

Character
Weapon
Encounter
Talents

Only talents the engine can actually apply are listed. The rest need ability modelling and would be checkboxes that do nothing.

Set up a character and run the simulation.

Where the numbers come from

Ability data

Scraped from Ascension's own talent builder and spell database. Baseline abilities expose the server's raw scaling expression, so coefficients are exact rather than inferred:

291 + 0 + AP * 0.4

Ancestral Strike, rank 8 — as published by AscensionDB.

Combat constants

Armor mitigation, crit multipliers and rating conversions are not published by CoA. They are borrowed from level-60 Classic references or inferred from the client version.

    Coverage

    Across the whole dataset, how much of each tooltip the parser accounts for: